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Sudden strike forever
Sudden strike forever










sudden strike forever sudden strike forever

Next time, if you need to see them in the map editor, click Markers button.

sudden strike forever

They represent the blimps that you can capture. (you can also use the same resrves that come in the begining of the multiplayer map).ĭo not forget to add markers in the multiplayer map. Make this script for the new upcoming reserves. In the multiplayer map editor, after you made 4 nation reserves, leave them (regardles of their nation) in their default group (A0).

sudden strike forever

Next time, if you need to see the location for what ever reason in the map editor, click Locations button. Make 4 gates in the map editor for the upcoming reserves, as every time you play you could enter trough one of this gates. Instead of one enemy force, now you can have 3 enemy forces against you.Īnd now for the multiplayer part of the tutorial: :) This is also usefull if you want to have alot of enemies. For another type of map, switch it back if you do not whant to see what they see (always leave Name - Neutral as it is so you do not forget what you edited). Properties - Players - choose Player 4, and make it Player instead of Neutral, and leave Neutral name as it is. To have some units present on the battlefield uncontrolled by the player, but you still see what they see, you must go to the editor : The major colours represents the following:īlack in bold is representing titles and tabs, groups, scripts etc.īefore you begin, a couple of words of caution:īefore you add anything in the mission, carefully edit the following tabs at the Properties - Player tab: For, Name, Team, Nation, because you can mess up the order of country alliances and when you put a unit on the map he will be for example neutral when you do not wanted him to be.












Sudden strike forever