
By using the mousewheel you can zoom all the way from a closeup of a single fighter squadron all the way up to a view of the entire star system. It’s your job to capture these hunks of rock for your empire, but since there can be literally hundreds of planets on the larger maps in Rebellion keeping track of everything would be a major pain if it hadn’t adopted one of Supreme Commander’s most lasting innovations: the strategic zoom feature. Planets, asteroids and other anomalies are scattered around each star, connected to each other by jump nodes. Rebellion is played out over a map of one or several star systems. Cold enough to not bother reviewing the thing for over a year, anyway.

One of the strongest elements of the 4X is that you end up constructing a story around your empire’s rise to power it’s a critical part of the genre that’s almost completely missing from Rebellion, and it’s worth exploring the reasons for its absence since it explains why what is otherwise a very well put-together game can leave me so cold. It doesn’t have any of those memorable moments other 4Xes have: the time I launched a massive amphibious invasion of Persia to stop them from building the spaceship in Civ V the time I spat in the face of the council’s declaration of a single galactic leader and fought a doomed war against impossible odds in Master of Orion the time I played the undead in Age of Wonders and turned the entire world into an ash-blackened wasteland populated by skeletal monstrosities. I couldn’t tell you anything about those seventeen hours, however, because it turns out Rebellion is spectacularly bad at leaving any lasting impression on the people who play it. The seventeen hours Steam says I played indicates I invested a fair chunk of time into it. I bought Rebellion – pre-ordered it, actually – over a year ago.

It should be right up my alley.Īnd yet, and yet. It even has vestigial trade, diplomacy and culture elements.

It has a staggeringly comprehensive research tree, with no chance that a player will be able to complete all of it in a single game. It features battles with first dozens and then hundreds of ships all blasting the titanium out of each other with mass drivers and lasers, while swarms of fighters and bombers flit in and out of the fray. It’s a real-time space-based 4X game where you gradually spread the tendrils of your empire out from your home planet into the galaxy at large.
